01290nas a2200205   4500008004100000245007100041210006900112260002000181300001200201520061000213100002100823700001300844700002200857700001300879700001600892700001300908700002100921700001200942856013000954       2012                        eng d00aPeer-to-peer live streaming for massively multiplayer online games0 aPeertopeer live streaming for massively multiplayer online games  c3 - 5 September  a67 - 683 aOne of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Gamers within an MMOG typically become members of active communities with mutual interests, shared adventures, and common objectives. This demonstration presents a peer-to-peer live video system that enables MMOG players to stream screen-captured video of their game. Players can use the system to show their skills, share experience with friends, or coordinate missions in strategy games.1 aBouras, Christos1 aShani, A1 aPapazois, Andreas1 aAhmad, S1 aHamzaoui, R1 aSimon, G1 aBuyukkaya, Elyia1 aZhou, F  uhttps://telematics.upatras.gr/telematics/publications/peer-peer-live-streaming-massively-multiplayer-online-games?language=el01738nas a2200205   4500008004100000245005900041210005900100300001400159520108900173100002101262700001301283700002201296700002401318700001301342700001601355700001601371700001301387700001101400856012101411       2011                        eng d00aCommunity Tools for Massively Multiplayer Online Games0 aCommunity Tools for Massively Multiplayer Online Games  a313 - 3233 aOne of the most attractive features of Massively
Multiplayer Online Games (MMOGs) is the possibility for users
to interact with a large number of other users in a variety
of collaborative and competitive situations. Gamers within
an MMOG typically become members of active communities
with mutual interests, shared adventures, and common objectives.
We present the EU funded Community Network Game
(CNG) project. The CNG project provides tools to enhance
collaborative activities between online gamers and offers new
tools for the generation, distribution and insertion of usergenerated
content in MMOGs. CNG allows the addition of new
engaging community services without changing the game code
and without adding new processing or network loads to the
MMOG central servers. The user-generated content considered
by the CNG project includes 3D objects and graphics, as well
as screen-captured live video of the game, which is shared using
peer-to-peer technology. We survey the state of the art in all
areas related to the project and present its concept, objectives,
and innovations.1 aBouras, Christos1 aShani, A1 aPapazois, Andreas1 aTsichritzis, George1 aAhmad, S1 aHamzaoui, R1 aPerelman, E1 aSimon, G1 aLiu, J  uhttps://telematics.upatras.gr/telematics/publications/community-tools-massively-multiplayer-online-games?language=el01854nas a2200205   4500008004100000245005100041210005100092260001100143300001500154520123200169100002101401700002201422700001901444700002201463700001201485700001301497700001401510700001401524856011001538       2005                        eng d00aApplication on Demand System over the Internet0 aApplication on Demand System over the Internet  cAugust  a 209 - 2323 aThis paper describes the design and implementation of the ASP-NG system. The main modules of
the ASP-NG system are the AoD service and the Web Portal. The ASP-NG Portal is a portal for
providing the user with the necessary interface in order to access an Application on Demand (AoD)
service. The ASP-NG portal is responsible for the interaction with the user of the AoD service. Using
the AoD service the user rents an application for a limited time period at a fraction of the actual cost of
the application. The AoD service is responsible for downloading the appropriate parts of the
application according to the user’s actions, while enforcing the mutually agreed frame between the
user and the Application Service Provider (ASP). The implementation of the ASP-NG portal is based
on the Web Services of the Java 2, Enterprise Edition platform and the implementation of the AoD
module is based onCCCprogramming language. The ASP-NG portal offers to its users the capability
to select and customize the language of the user interface in order to present information in their
preferred language. Moreover the ASP-NG portal offers to the portal administrator the capability to
customise the look and feel of the ASP-NG portal.1 aBouras, Christos1 aGkamas, Apostolos1 aStamos, Kostas1 aPrimpas, Dimitris1 aNave, I1 aShani, A1 aSheory, O1 aTzruya, Y  uhttps://telematics.upatras.gr/telematics/publications/application-demand-system-over-internet?language=el