01278nas a2200205 4500008004100000245007100041210006900112260002000181300001200201520061000213100002100823700001300844700002200857700001300879700001600892700001300908700002100921700001200942856011800954 2012 eng d00aPeer-to-peer live streaming for massively multiplayer online games0 aPeertopeer live streaming for massively multiplayer online games c3 - 5 September a67 - 683 aOne of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Gamers within an MMOG typically become members of active communities with mutual interests, shared adventures, and common objectives. This demonstration presents a peer-to-peer live video system that enables MMOG players to stream screen-captured video of their game. Players can use the system to show their skills, share experience with friends, or coordinate missions in strategy games.1 aBouras, Christos1 aShani, A1 aPapazois, Andreas1 aAhmad, S1 aHamzaoui, R1 aSimon, G1 aBuyukkaya, Elyia1 aZhou, F uhttps://telematics.upatras.gr/telematics/publications/peer-peer-live-streaming-massively-multiplayer-online-games01726nas a2200205 4500008004100000245005900041210005900100300001400159520108900173100002101262700001301283700002201296700002401318700001301342700001601355700001601371700001301387700001101400856010901411 2011 eng d00aCommunity Tools for Massively Multiplayer Online Games0 aCommunity Tools for Massively Multiplayer Online Games a313 - 3233 aOne of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Gamers within an MMOG typically become members of active communities with mutual interests, shared adventures, and common objectives. We present the EU funded Community Network Game (CNG) project. The CNG project provides tools to enhance collaborative activities between online gamers and offers new tools for the generation, distribution and insertion of usergenerated content in MMOGs. CNG allows the addition of new engaging community services without changing the game code and without adding new processing or network loads to the MMOG central servers. The user-generated content considered by the CNG project includes 3D objects and graphics, as well as screen-captured live video of the game, which is shared using peer-to-peer technology. We survey the state of the art in all areas related to the project and present its concept, objectives, and innovations.1 aBouras, Christos1 aShani, A1 aPapazois, Andreas1 aTsichritzis, George1 aAhmad, S1 aHamzaoui, R1 aPerelman, E1 aSimon, G1 aLiu, J uhttps://telematics.upatras.gr/telematics/publications/community-tools-massively-multiplayer-online-games01231nas a2200193 4500008004100000245005600041210005500097300001300152520062500165100002100790700002300811700002200834700001300856700001600869700001300885700001300898700002100911856010500932 2011 eng d00aEvaluating P2P Live Streaming Systems: the CNG Case0 aEvaluating P2P Live Streaming Systems the CNG Case a 126-1293 aMany peer-to-peer (P2P) systems have been proposed for the provision of scalable live video streaming services over the Internet. While the literature contains surveys of the architectures of these systems, there is a lack of work on methodologies for their evaluation. We identify the main issues in the evaluation of P2P live streaming systems and use the Community Network Game (CNG) project as an ex- ample to illustrate them. The evaluation of the P2P sys- tem consists of two phases: a laboratory one using the ns-2 network simulator and an online field test with Massively Multiplayer Online Games (MMOG) players.1 aBouras, Christos1 aKapoulas, Vaggelis1 aPapazois, Andreas1 aAhmad, S1 aHamzaoui, R1 aSahni, A1 aSimon, G1 aBuyukkaya, Elyia uhttps://telematics.upatras.gr/telematics/publications/evaluating-p2p-live-streaming-systems-cng-case01330nas a2200181 4500008004100000245009100041210006900132260002000201520067600221100002100897700002200918700001300940700001600953700001600969700001300985700001300998856013701011 2010 eng d00aThe Community Network Game Project: Enhancing Collaborative Activities in Online Games0 aCommunity Network Game Project Enhancing Collaborative Activitie c14 - 15 October3 aThe EU-funded Community Network Game (CNG) project aims at enhancing collaborative activities between Massively Multiplayer Online Games (MMOG) players. This will be achieved by developing new tools for the generation, distribution and insertion of user-generated content (UGC) into existing MMOGs without changing the game code and without adding new processing or network loads to the MMOG central servers. This UGC may include items (e.g., textures, 3D objects) to be added to the game and live video captured from the game screen and streamed to other players. We present the objectives of the project, focusing on its main scientific and technological contributions.1 aBouras, Christos1 aPapazois, Andreas1 aAhmad, S1 aHamzaoui, R1 aPerelman, E1 aSahni, A1 aSimon, G uhttps://telematics.upatras.gr/telematics/publications/community-network-game-project-enhancing-collaborative-activities-online-games01734nas a2200193 4500008004100000245010300041210006900144260002100213520102900234100002101263700002201284700002401306700001301330700001601343700001601359700001301375700001301388856013901401 2010 eng d00aThe Community Network Game Project: Enriching Online Gamers Experience with User Generated Content0 aCommunity Network Game Project Enriching Online Gamers Experienc cNovember 21 - 263 a
One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Gamers within an MMOG typically become members of active communities with mutual interests, shared adventures, and common objectives. We present the EU funded Community Network Game (CNG) project. The CNG project will provide tools to enhance col- laborative activities between online gamers and will develop new tools for the generation, distribution and insertion of user generated content (UGC) into existing MMOGs. CNG will allow the addition of new engaging community services without changing the game code and without adding new processing or network loads to the MMOG central servers. The UGC considered by the CNG project includes 3D objects and graphics as well as video to be shared using peer-to-peer (P2P) technology. We describe the concept, innovations, and objectives of the project.
1 aBouras, Christos1 aPapazois, Andreas1 aTsichritzis, George1 aAhmad, S1 aHamzaoui, R1 aPerelman, E1 aSahni, A1 aSimon, G uhttps://telematics.upatras.gr/telematics/publications/community-network-game-project-enriching-online-gamers-experience-user-generated