01558nas a2200157   4500008004100000245006700041210006700108260001500175300001000190520099900200100002101199700002301220700002201243700001701265856011801282       2012                        eng d00aProviding Community and Collaboration Services to MMOG Players0 aProviding Community and Collaboration Services to MMOG Players  c18-20 July  a49-533 aMost of Massively Multiplayer Online Games (MMOGs) aim to support and improve the community activities among
their members. The Community Network Game (CNG) project has focused on services supporting players during their
in-game community and collaboration activities. The tools we offer use an innovative technology, namely the In-game
Graphical Insertion Technology (IGIT), which permits the addition of web-based applications without having to modify
the game code. These tools follow a design adapted to the needs of MMOG players. They are provided by the so-called
CNG Server and have been implemented based on recent advances in Web 2.0 technology. The in-game collaboration
activities provided by the underlying framework are also enhanced using Peer-to-Peer (P2P) technology for the
distribution of user-originated live video. In this paper, we concentrate our focus on the architecture of the server as well
as on the design and implementation of the community and collaboration tools.1 aBouras, Christos1 aKapoulas, Vaggelis1 aPapazois, Andreas1 aAdam, George  uhttps://telematics.upatras.gr/telematics/publications/providing-community-and-collaboration-services-mmog-players