01427nas a2200133   4500008004100000245005400041210005400095260001500149520096300164100002101127700002601148700002201174856009701196       2009                        eng d00aNetworking Aspects for the Security of Game Input0 aNetworking Aspects for the Security of Game Input  c13 January3 aFollowing the trends of our era, Games At Large IST Project introduces an innovative platform for running interactive, rich content multimedia applications over a Wireless Local Area Network. Games@Large project?s vision is to provide a new system architecture for Interactive Multimedia which will enhance existing CE devices such as, Set Top Boxes (STB), Small Screen and other devices, which are lacking both the CPU power and the graphical performance to provide a rich user experience. This paper presents the input command transferring module that provides encryption capabilities for ensuring the security of the transmitted sensitive user data. In a nutshell, the client software when capturing input from a keyboard device encrypts the commands that are transmitted over a Wireless Local Area Network, using a public key encryption scheme and the server is responsible for decrypting and executing the commands to the corresponding game application.1 aBouras, Christos1 aPoulopoulos, Vassilis1 aTsogkas, Vassilis  uhttps://telematics.upatras.gr/telematics/publications/networking-aspects-security-game-input