Input here - Execute there through networks: the case of gaming

TitleInput here - Execute there through networks: the case of gaming
Publication TypeConference Paper
Year of Publication2007
AuthorsBouras, C, Poulopoulos, V, Tsogkas, V, Sengounis, I
Conference NameThe 15th Workshop on Local and Metropolitan Area Networks (LANMAN 2007), Princeton, NJ, USA
Date Published10 - 13 June

As the evolution of computer technology introduces
new advances in networks (among others), online gaming
becomes a new trend. Following the trends of our era, Games At
Large introduces an innovative platform for running interactive,
rich content multimedia applications over a WAN Network.
Games@Large project?s vision is to provide a new system
architecture for Interactive Multimedia which will enhance
existing CE devices such as, Set Top Boxes (STB) and other
devices, which are lacking both the CPU power and the graphical
performance to provide a rich user experience. This paper
presents the controllers? sub-system of the innovative mechanism
that will be implemented in the context of Games at Large
project. More specifically, it presents the general architecture of
the complete system and focuses on the “capturing” and
“execution of commands” modules at the client and server side.
The client software captures the input from the input devices,
sends the commands over a WAN and the server is responsible
for receiving and executing the commands to the correct