|Title||Game Based learning for Mobile Users|
|Publication Type||Conference Paper|
|Year of Publication||2005|
|Authors||Bouras, C, Poulopoulos, V, Antonellis, I|
|Conference Name||The 6th International GAME - ON Conference on the theme: Computer Games: AI and Mobile Users, Louisville, Kentucky, USA|
|Date Published||27 - 30 July|
Game based learning has been studied as an important alternative or supplement to traditional teaching. Existing web based platforms that utilize the power of the Internet in order to provide efficient access to information regarding computer learning games aim to create online communities. However, such attempts target only on traditional Internet users, excluding an ongoing population of people that access World Wide Web using mobile devices. In this paper, the restrictions of web browsing using personal digital assistants (PDAs) or smart mobile phones are considered and a methodology for the expansion of a preexisting community for game based learning in universities and lifelong is described in order to also attract mobile users. New, device-specific services are deployed so as to take advantage of game based learning opportunities that mobile phones offer and structural as well as design changes are described in order to fulfill requirements of web browsing using small screen devices.
Game Based learning for Mobile Users