01495nas a2200205 4500008004100000245009700041210006900138300001000207490000700217520076300224100001900987700002101006700002101027700001901048700002001067700002301087700002201110700001901132856013801151 2018 eng d00aPeer-to-peer live video streaming with rateless codes for massively multiplayer online games0 aPeertopeer live video streaming with rateless codes for massivel a44-620 v113 a
We present a multi-level multi-overlay hybrid peer-to-peer live video system that enables players of Massively Multiplayer Online Games to simultaneously stream the video of their game and watch the game videos of other players. Each live video bitstream is encoded with rateless codes and multiple trees are used to transmit the encoded symbols. Trees are constructed dynamically with the aim to minimize the transmission rate at the source while maximizingthe number of served peers and guaranteeing on-time delivery and reliability. ns-2 simulations and real measurements on the Internet show competitive performance in terms of start-up delay, playback lag, rejection rate, used bandwidth, continuity index, and video quality.
1 aAhmad, Shakeel1 aBouras, Christos1 aBuyukkaya, Eliya1 aDawood, Muneeb1 aHamzaoui, Raouf1 aKapoulas, Vaggelis1 aPapazois, Andreas1 aSimon, Gwendal uhttp://telematics.upatras.gr/telematics/publications/peer-peer-live-video-streaming-rateless-codes-massively-multiplayer-online-games